Caravans - Ashes of Creation Wiki

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The caravan system is an open world PvP system that revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to ... Caravans AshesofCreationcommunityempoweredWiki Jumptonavigation Jumptosearch Alpha-1caravan3DrenderbyAdamWill.[1] Caravansfacilitatethetransferofgoodsforplayerswishingtoturnaprofit.[2] https://ashesofcreation.wiki/File:MayoralCaravanSystemWIP.mp4MayoralCaravansystem-WorkinProgress.[3] ThecaravansystemisanopenworldPvPsystemthatrevolvesaroundopportunityandrisk.Caravansfacilitatethetransferofgoodsforplayerswishingtoturnaprofit.[2] Caravansarefortransferofpersonalgoodsandquestsaswellassuppliesforcastlesandnodes.[4] Caravansmayonlybesentfromorarriveatvillagenodesorabove.[5] Caravanscantransportgoodsformorethanoneplayer.[6] ThePvPflaggingsystemdoesnotapplytocaravans.[7] Deathpenaltiesdonotapplytoobjective-basedevents(suchascaravans,guildwars,andnodesieges).[8] Contents 1Caravantypes 1.1Mayoralcaravans 1.2Questdrivencaravans 1.3Personalcaravans 1.3.1Navalcaravans 1.3.1.1Hijackingships 2Caravaninventory 3Caravanbuilding 3.1Caravancomponents 4Initiatingcaravans 4.1Questdrivencaravaninitiation 4.2Personalcaravaninitiation 4.3Navalcaravaninitiation 5Traderoutes 5.1Roading 6CaravanPvP 6.1MercenaryNPCs 6.2PvPseasons 6.3Gearenhancementrewards 7Caravandestruction 8Artisansupplychain 9Castlenodes 10Caravanskins 10.1Listofcaravanskins 11Zergs 12Artwork 13Communityguides 14Seealso 15References Caravantypes RamstoneHaulerpre-orderpackcosmeticcaravanskin.[9] TherearedifferenttypesofCaravansinAshesofCreation.[10][11] Mayoralcaravans.[11] Questdrivencaravans.[10] Personalcaravans.[10] Thecaravansystemisanotherverybigpartofthenodesystem.Theyarethemaindriverofeconomicactivityandthereisabunchofdifferenttypesofcaravan.[11]–JeffreyBard Mayoralcaravans Questtolaunchamayoralcaravan.[11] MayoralcaravansarelaunchedbyMayors.[11] Establishingtraderouteswithanothernode.[11] Obtainresourcesbydoingacaravanquest.[11] Questdrivencaravans Questdrivencaravansareusedfortraderoutesbetweennodes.Thesecaravansaresystemdriven.[10] Theseareinitiatedbyplayerswithadiversechoiceofroutesandlaunchwindows,makingthemdifficulttozerg.[12] InitiatingacaravanfromonenodetoanotherwillcreateaPvPobjectivethatplayerswillneedtodefendwhileitmovesalongitschosenroutetotheselecteddestination.[2] Node-basedcaravanstatsandcapabilitiesscalewiththeirnode'sadvancement. Roadswillupgradeasnodesadvance.Differentroadswilldictatethespeedandtypeofcaravanrequired(offroadvsonroad).[13] Thecaravansystemisdesignedtobeinitiatedbytheplayer.Whichmeans,informationofthecaravanslaunchtimeandroute,shouldbeacloselyguardedsecret.Routeswillalsobediverse,andtheworldislarge,soitmightbehooveyoutoscouttherouteaheadbeforealaunch.Fasttravelinourgameisalsolimited,whichmeansunlesstheguildhadknowledgeofyourplansbeforehand,itislikelythattheywillbeunabletoorganizeandtraveltoalocation.Asfarasmassguildssecuringtraderoutes,thereisalwaysabiggerfishinthepond.Alsocaravanswillhavelimitationsoncarryingcapacityandlaunchwindowsthatwillsegmentmulitiplecaravansbyseveralminutes,whichwouldspaceoutthecaravans,makingitdifficultto"zerg"adefense.[12]–StevenSharif Personalcaravans Personal(Self-directed/playerdriven)caravansareinitiatedbytheplayer,whoessentially"becomesthecaravan".Theseareland-basedandwater-based(navalcaravans)thattheplayerdrivesanddirects.[14][10] Thesearecurrentlydesignedforasingledriver.[15] Personalcaravanscanbelaunchedfromanypointofstorage.[16] Personalcaravansarecapableoftransitioningto/fromnavalcaravans.[14][17] Personalcaravanswillcomeinvaryingsizesandcapacities.[14] Bydefaultplayercaravanswillhavearacialappearancethatinfluencesthetypesofanimalsthataremovingthecaravan.[14] Playerswillbeabletoapplycaravanskinstochangethedefaultappearance.[14] Navalcaravans Alpha-1Niküanavalcaravan3Drender.[18]Caravansarecapableoftransitioningfromlandtonavalcaravans.Soifyoustartoutasaland-basedCaravanandyoumovetothecoastandyouwanttomoveintothewaterthere'sgonnabealittletransitionperiodthere;it'sgonnabealittleconstructionkindofsite:You'renotgonnahavetodoanythingit'sjustgonnabeatimerrightsothatyoucan'tquicklymovebetweenlandandwater.It'sgonnabeprobablyinthematterofyouknowaminutetotwominutes.There'salittlebitofvulnerabilityinthatregard.[14]–StevenSharif Navalcaravans(Tradeships/Merchantships)arepartofAshesofCreationnavalcontent.[19]Navalcaravansallowthetransportationoftradinggoods.[17] Navalcaravansarecapableoftransitioningtoandfromlandcaravansatthepointofintersectionoflandandocean.[20][14][17] Thesecaravanswillcomeinvaryingsizesandcapacities.[14] Bydefaultnavalcaravanshavearacialappearance.Playerswillbeabletoapplycaravanskinstochangethisappearance.[14]   Hijackingships Certainshipscanbehijacked,destroyedandlooted,buttheshipsthemselvescannotbepermanentlycaptured.[21][22] Navalcaravanscannotbehijacked.Thecargoonatradeshipwillbesimilartocaravansinthattheshipmustbedestroyedinordertocapturethelootfromitswreckage.[22] Caravaninventory Alpha-1inventoryuserinterface.[23] Personalinventorylimits[24][25]aretiedtoabackpack.[26]Materialandgatherableitemsaresubjecttoquantityratherthanweightlimits.CaravansandMulesareintendedtobetheprimarymodeoftransportationofgoodsbeyondtheselimits.[27][28] Mulescancarryroughly10timesmorethanbackpacks.Caravanscancarryroughly10timesmorethanmules.[29] Caravanswillhavecarryingcapacitylimitsandcustomizablestats,suchasdefensivepoints,speedandnumberofhiredNPCguards.[30] Inadditiontoexpandedinventorycapacity,caravansalsoprovideancillarybenefitsrelatingtosuccessfullycompletingtraderoutesandotherquests.[31] Inventorycapacitywillberelativelylimitedfornewcharacters.[31] InventoryexpansionandweightmanagementtrainingcertificatesareavailableintheGalleriaatCitystageeconomicnodes.[31][32] Aplayer'sinventoryhassectionsfordifferenttypesofitems.Questitemsforexamplewillnotfillaplayer'sregularinventorycapacity.[31] Itemstackswillingeneralhavequantitylimitsbasedonthetypeofitem.[27] Thestackinglimitofpotionsmightbeonehundred.Thestackinglimitoffooditemsmightbe999or1000.[27] Itemstransportedbycaravanmustbestoredincrates.[33] Thehigherqualitythecrate,thegreateritscapacity.[33] Crateswillberequiredtotransfersuppliesbetweencaravansandstoragepoints.[33] CratesareapotentialdesignideathatwillundergotestinganditerationduringAlpha-2.[33] Transportedgoodsbycaravanrequirecratecapacityfirstandthencantranslateintostoragecapacitywithinawarehouseinventorymanagementsystemorapersonalinventorybagmanagementsystem.[33]–StevenSharif Caravanbuilding Someofthefollowinginformationhasnotbeenrecentlyconfirmedbythedevelopersandmaynotbeonthecurrentdevelopmentroadmap. CaravanbuildingisapotentialcraftingprofessioninAshesofCreation.[34] Caravancomponentsobtainedfromcaravanbuilderswillhavestatsaccordingtotheskilloftheartisan.[34] Caravancomponents CertificatestocreateacaravanareissuedbycertainNPCswithinnodesoratcertainpointsofinterestintheworld.Thesecertificatesarecomprisedofmultiplecomponents:[35][34] Axles.[35] Armorrating(damagemitigation).[35][34] Capacity.[30] Chasis.[34] Hitpoints.[35][34] Maneuverability.[35] NumberofhiredNPCguards.[30] Speed.[35][30] Steeds.[34] Wheels.[35][34] Caravancomponentsobtainedfromcrafterswillhavestatsaccordingtotheskillofeachartisan.[34] MountsbredthroughtheAnimalhusbandryprofessioncanbeappliedascertificatestowardtheconstructionofcaravans.[36] Initiatingcaravans Questdrivencaravaninitiation Playerscaninitiatequestdrivencaravans(viaaNPC)withthefollowingparameters.[37] Theresourcesitwillcarry.[37] Ifitisinitiatedforaspecificquestinanearbynode.[37] Ifthegoodsareintendedfortradeorwarehousinginaregionalmarket.[37] Therecipientofthecaravan(e.g.aTemplewithinthenearbynode).[37] Whenyouinitiateacaravanyou'regoingtobeabletodeterminetheresourcesofthecaravanisgoingtohaveinit.You'regoingtobeabletodeterminewhetherornotthiscaravanhasbeeninitiatedforaspecificquestinanearbynode.You'regoingtobeabletodelivergoodsfortradeortojustwarehouseinanewregion,sothatyouhaveaccesstothatlocalmarket.[37]–StevenSharif Caravansmaynotbeinitiatedfromwarehousesduringasiegedeclarationonthatnode.[38][39][40] Whenyou'reinanearbynodethatyouneedtodrivecaravanto...you'regoingtohaveanoptionfromtheNPCwithinanearbynodetodictatethecaravanlaunchasarecipientofthetempleyeah.[37]–StevenSharif Personalcaravaninitiation Personalcaravanscanbelaunchedfromanypointofstorage.[16] Personalcaravansarecapableoftransitioningto/fromnavalcaravans.[14][17] Navalcaravaninitiation Navalcaravansarecapableoftransitioningtoandfromlandcaravansatthepointofintersectionoflandandocean.[20][14][17] Therewillbeadelayofoneortwominuteswhilethecaravantransitionswhileaconversionstructurespawns.Thisintroducesasmallwindowofvulnerability.[20][14] Theconversionstructuredoesnotbenefitfromdamagemitigationpointsoflandornavalcaravans,soit'saveryweakpositiontobein.[41] Atthepointinwhichyourcharacterormodelintersectswithanoceanitwillspawnaconversionmeshoraconversionstructure;andtherewillbeaperiodoftime,uptoseveralminutesdependingonthecapacityofthecaravanwiththeresourcesand/ormaterialsthatisnecessaryfortheconversiontotakeplace;andthenthenavalcaravanwillbeavailable;andyoucanintersectthatlineagainwithlandtotrytoconvertbacktoaland-basedcaravan[20]–StevenSharif Traderoutes Mayoralcaravanlaunchedbyamayortoestablishatraderoutewithanothernode.[11]Forexample:thisnodeoverheremighthaveaccesstocottonasaresourceandwhenthatnodeprocessesthatcottonitmightbesomeverynicetypeoflinenthatonlythatnode,orveryrarelynodeswouldhaveaccessto.Sowhenyouinitiateatraderoute,you'rebringingitssuppliesthatthemayorhasrequestedbecausethey'retryingtobuild,let'ssayaspecifictypeofservicebuilding,orthey'retryingtounlockablueprintthattheyhaveaccesstonowtobuilduptheirnode.[42]–StevenSharif TraderoutesinAshesofCreationreferto. Roadsforthetransitgoodsviathecaravansystem.[43] Youmighthaveamountainpassandduringwinterthatmountainpassisalwaysclosedandsothetraderoutesonlandchangewithcaravansandthat'ssomethingthatcannotonlyexistonacyclicallevelbutalsodynamicallybasedonplayeractivity.[43] EconomicrelationshipsbetweennodesestablishedbyMayorsornodecitizens.[42][11] AgreementsareestablishedtotradecommoditiesthatareuniquetoparticularnodesornodetypesviaNPC-drivencaravans.[42][11] FromadiplomaticstandpointtheabilityforthemayororcitizenstosetupNPCroutedtraderoutesbetweennodesasatradeagreementorasadiplomaticprocess.[42]–StevenSharif Anaspectofnavalcontent.[44][45] Roading Alpha-1earlypreviewroading.[46]Ourroadsystemin-gameisessentiallydrivenbypre-placedroutesthatleadtothismainarteryofwhatwasoncetheancienthighwaysystemofVerra;andfromtherethereareroadsthatbecomeexposedwhennodesadvance;andwecallthoseveins.TheycomeoffthemainarteryandthenasnodesadvancetherearepointsofinterestasJeffwasdiscussingearlier.ThesePOIsthatexistaroundtheworldandsomeofthemsharecoveragewithmultiplenodes,butdependingonwhichnodeadvancestothestagethatactivatesthepointofinterestit'llcreatethesecapillaryroadssotospeakthatthenstemoffofthenodeitself.Soyougofromthemainarteryancientroadthat'slarge-thatkindofrunsthroughdifferentzonesandwhatnot-andthatbreaksdownintotheveinsthatleadtothespecificencampmentsandvillagesandtownsthatthenspawnoffseparatecapillariesthatleadtothepointsofinterestintheseareasthatarehuntinggrounds.Thosearenotexposedinitiallyandtheycomeonlineasplayersadvancetheworld.[47]–StevenSharif https://ashesofcreation.wiki/File:Roads.mp4Roadsadjustingtoadjacentnodeprogression.[48]Asnodesadvance,thesepre-laidroadspotsthatexistconnectingeverypossibleroutebetweencertainnodestructuresisgoingtoadjustandadapt,bothitsmaterialpresentation,thetypeofroadworkthat'spresent:It'llmovefromdirtroadtype,toperhapsabrickroad,toperhapssomesuperornatebeautifulmetropolisstyleroadthatwilladjustaroundtheworldaccordingtohowthesenodestructuresbegintopopulateandadvance.{[48]–StevenSharif RoadsinVerraarebothpre-generatedandplayerinfluenced.[47] Thelargestroadsarereferredtoasarteries.TheseareremnantsofwhatwasoncetheancienthighwaysystemofVerra.[47] Asnodesadvancesmallerroads,referredtoasveins,connectthearteriestothenodes.[47] Roadswillupgradeasnodesadvance.Differentroadswilldictatethespeedandtypeofcaravanrequired(offroadvsonroad).[13] Dependingonthestagesofnodeadvancement,capillaryroadswillstemoffthenodetoconnecttopointsofinterest.[47] Roadsorpathwaysarenotwornintothelandscapebyrepeatedtrafficoverthesamearea.[47] Differentseasonsandeventsmayaffectaccesstovariousroads.[49][50][51][52] Pathwaysthatareopenduringsummermaybeclosedduringwinter.[49][52] Seasonalaffectsmaycauseobstaclesorblockagestothetransitofgoodsviacaravan.[49][50][51][53] Someeventsmaycausespecificroadwaystobeblockedoff.[50] Obstaclesmaypresentbarriersonroadsthatplayersmustremovetoallowtransitofgoods.[49][52] Waterturningtoiceinwinter,enablingplayerstowalkoverthewaterbutblockingaccesstowhatisunderneath.[52] Icewillmakeroadsbumpyandslippery.[54] Underrealmrouteswillopenorclosedynamically(basedonnodestates).[55] ThelocationofUnderrealmentrancesthroughouttheworldisfocusedaroundnaturalgeographicchoke-pointsthatexistaboveground.Thisprovidesalternatesubterraneanroutesthatcanbeusedbycaravans,raids,andotherplayeractivities.[55] NotallentrancestotheUnderrealmwillbeopenatthesametime.Thiscanshiftdynamically(basedonnodestates)thatcausedifferentroutestoopenup,whichmaybemoreorlessadvantageousthanotherroutes.[55] Freeholdsmaynotbeplacedincloseproximitytoroads.[56] CaravanPvP https://ashesofcreation.wiki/File:Caravan_PvP.mp4CaravanPvPinAlpha-1.[57]Youwon'tbeabletoseeinsidespecificallybutaspartofthecaravanstructureitselftherewillbelittlehintsastowhatthethecargois.Soforexampleifyou'veseensomeofourrecentfootagewithcaravansyoukindofseesittingontopofthecaravanthere'ssomegoldorsomesilverorsomeiron.[58]–StevenSharif CaravanscreateanopenPvPzonethatflagsplayersforcombat(purple).[59] Playerswillnotbeabletoseetheexactcontentsofacaravanbeforetheydecidetoattackordefend,howevertherewillbesomevisualhintstothecargoofthecaravan,suchasgold,silver,orironvisibleontopofthecaravan.[58] Cargoisrepresentedinthiswayevenifacosmeticcaravanskinhasbeenappliedtothecaravan.[58] Playerswillbeabletostatetheirintentionstoattack,defendorignoreviaauserinterfacewindow.[60][61][62] TheproximitythattheUIwindowappearsisdeterminedbytheplayer'sperformanceaseitheradefenderoranattackerinpreviousraids.[60] Agroupwillberequiredtosuccessfullyattackacaravan.[4][30] Acaravanwillpersistintheworldforaperiodof5to10minutesfromthetimeitsownerlogsoutorisdisconnectedfromtheserver.[63] It'sstillintendedfromadesignstandpointtobeawindowthatispresentedtotheplayerbasedonproximity;andthatproximityitcanbegreaterdependingonyourperformanceaseitheradefenderoranattackerinpreviousraids.[60]–StevenSharif Therewillbeincentivesandrisksforbothcaravanattackersanddefenders.[64][65]Thesewillbetestedandrefinedduringthealphaandbetatestingphases.[66] GeardegradationappliesondeathduringCaravanPvP.[64][65] Thereisalevelofriskthatcomeswiththeattacker.Wehaveprogressionpathsthatexistforbanditsandthatexistsfordefenders;andifyouchoosetooptintoacaravanattack-yousignupforthatattackandyoufailthatattack-itisdetrimentaltoyourpathofprogressiondownthebanditarea.That'sonething:Twoisofcourseyouhavegeardecay.Youhavedegradationthatcanbesufferedifyoudie.Thatisacost.Andthenyoualsohaveareputation;andifyourreputationprecedesyouwhenyouwanttotransitgoodsacrosstheworld;andyouseesomebodywho'sdoingitandyouwanttoparticipateasadefenderoraparticipant,theymightsayheyscrewyou,youwerejustmurderingmypeoplelastweekandIsawthatyou'relikeonthetopofthebanditlistforkillingcaravans.Soithasrepercussionsinthesensethatitlocksyououtofcertainplayergroups.Itprovidesdecaytoyourarmor.Ithasdeleteriouseffectsonyourprogression,andtheattacking-andthebanditprogressionofcaravanattacksordefense.[64]–StevenSharif Aquestsystemwilltrackaplayer'ssuccessfulorfaileddefensesandattacks.Thiswillproviderewardsthatscaleupovertimebasedontheplayer'shistory.[64][65][66] Otherincentivesandrisksaresocialandarecreated(informally)betweenplayers.[64][66] Thecaravandefenderroleisgoingtohaveitsownprogressionquestingandrewardsassociatedwithitthataregoingtoattractacertainsubsetofplayersandthenyouknowvice-versawisewe'regoingtohaveincentivesthatappealtothemorehighwaybrigandtypeplayers;andyouknowyoumightnotalwaysbeononesideortheother:thatmightchangedependingonwhatyourinterestsareintheatthetime.Butobviouslyyouknowthosetypesofsystemsneedtohaverobustyouknowconsequentialtyperewardsandbenefitsassociatedwiththeminordertocompeltheplayer;andthat'ssomethingobviouslywe'regoingtotestinalphasandbetasandseehowperformantitisinactuallyattractingplayerstoparticipateandmakesureit'snotjustone-sidedso-to-speak.[66]–StevenSharif MercenaryNPCs MercenaryNPCscanbehiredtoparticipateinobjective-basedsituations.[67][68][69] VaryingtiersofmercenaryNPCsmaybeunlockedbasedontheinvestmentmadeintheirprogression.HighesttierNPCmercenariesarereferredtoasheros.[70][71][67][68] MayorsareabletoallocatetreasuryfundingtohiremercenaryNPCstodefendtheirnodeduringsieges.[68] Nodescaninvestinupgradepathsthatgiveagreaterselectionofrolesandquality(gearlevel)ofNPCmercenariesusedforcaravandefense.[70] NPCmercenariescanbehiredtoparticipateincastlesiegesbasedontheallocationmadebythegoverningcastleandhowsuccessfultheyhavebeendefendingtheircastlenodes.[71][67] Thesemechanicsaresubjecttochangebasedontestingandpriorities.[70][71] PlayerscanassignmercenaryNPCs,butwon'tmicromanagethem,inasimilarmannertopets.[69] TherearemercenaryNPCsthatcanbeassignedtoplayers.We'vediscussedaboutthatbeforeandthosewillfollowgenerically...akindofpetsystemevenyouknowadoptedmajorityofthepetsystemwiththeaddedbonusofkindofobjectivebasedpointsofinterestthatyoucanassignthemto.Butwedon'twanttoinundatethefieldwiththesemercenariesthey'llbekindoffewandfarbetween.They'llbeassignedspecificallylikelet'ssayforexampleyouknowasthemayorofanodeduringasiegeyou'llbeabletoassignthesetwospecificplayersthatarecitizenswithinyournodeandthenthey'llhavethosethey'llspawnduringtheduringthenodesiege;orviceversaandthecastlesiegeyouknowguildleaderscanassignmercenariesthatareavailablebasedontheprogressofthosesubsidiarynodesaroundthecastlesiegewhetherornotyouhavethoseavailabletoyourdefenseoryourattack.[69]–StevenSharif PvPseasons PerformanceinvariousPvPsystems(suchasCaravans,Arenas,Guildwars)ismeasuredoverthecourseof6monthPvPseasons.Attheendofeachseason,aplayer'scumulativescoremayunlockvariousrewards.[72][73] Gearenhancementrewards.[73] Achievementranks.[73] Purchasingpower(Currency).[73] Gearenhancementrewards Gearenhancements(powerstones/runes)canbeappliedtoweaponstoaddelementalorenergytypesofdamage.[74][75] Gearenhancementsdonotincreaseanitem'slevelrequirement.[76] Weareverylikelygoingtohavearunesystemandthenwe'llhavetheabilitytosortofenchantweaponsoutsideofthattoo...That'snotalwaysgoingtobelikeaverticalprogression...Someofit'sgoingtobegivingupsomethingtogetsomethingelse;somaybeIdolessphysicaldamagebutmoremagicaldamage,thatkindofthing.[75]–JeffreyBard ProgressioninvariousPvPsystemswillunlockenchantmentstonesthatgranttemporaryPvP-focusedbenefitstogear(viaasocketingsystem).[77]PerformanceismeasuredoversixmonthPvPseasons.[73] Guildwars.[77] Arenas.[77] CaravanPvP.[77] It'snotasthoughyou'regoingtonecessarilyacquiretheseonceandthenyou'resetforyourPvPenchantments,butinsteadyou'llhavetocontinuallyperformmonthaftermonthinordertokeephavingthoseslottedenchantments.[77]–StevenSharif Caravandestruction Ifacaravanisdestroyed(becomesawreckage)itwilldropaportionofthegoodsitwastransporting.[4][78][79]Theremainderofthecaravan'sgoodsaresunk(lost)whenthecaravanisdestroyed.[80] Anyonemaylootthecaravan'swreckage.[80] Caravancomponentsmayalsodropwhenacaravanisdestroyed.Thesecomponentsmaybesalvageablebythecaravanownerorbyotherplayers,inthecaseofhighgradecomponents.[81] Caravansdropcertificatesforheavygoodsthatareredeemableattheoriginnodeforaportionofthegoods.[82][79] Thecaravanbecomesawreckageupondestructionandthatwreckageisaninterfaceableitemthatplayerscancomeuptoandtheycanreceivecertificatesforaportionofthegoodsinsidethecaravan.Nowtheideawiththatcertificateisthatitmustbetakenbacktothepointoforigin,oratleastaregionwithinthatpointoforigin.We'llseeaboutthatlastpartbecausethere'safewthingsIwanttotestintheAlphafromagameabilitystandpoint.Thereasonwhyforthisisbecausewhatmighthappenisyoumayhavesometypeofcollaborationwithinaguildtokindofgamethatsystem.HeyI'mgonnareachthiscaravanjusttotheborderoftheregionandthenwe'realldestroyit,collectthegoodsandtakeittoyouknowthatregion'swarehouse;andhavetoskipoutonthelasthalfoftheway.Soitmustsuccessfullyreachitsdestinationbeforethegoodscanbeconsideredapartofthatregion.[79]–StevenSharif Artisansupplychain ArtisanswithinAshesofCreationmustchooseapathintheirartisanskilltree.Thisinter-dependencyestablishesasupplychainfromrawmaterialstofinishedproduct.[83][84]Eachstageofthechainmayrequirecaravanstotransportgoodsfromoneartisantoanother.[85] Obtainingrawmaterials:[86] UsingtheGatheringprofession.[86] Bykillingmobsandbosses.[87][86] Fromdeconstructingweaponsorarmor.[86] Bypurchasingthemfromotherplayers.[86] RefiningtherawmaterialswiththeProcessingprofession.[84] Craftingthefinishedproductusingitscraftingrecipe.[84] Recipesarealsoobtainablefrombossdrops.[88][84] Asacrafteryou'regoingtowanttoknowwherecertainrecipescanbefulfilled;whichnodeshavethecapabilityofcreatingwhatyou'veprocessedmaterialthatyou'vegatheredfor;andthenyou'regoingtowanttoplanoutyourroutetoeithertransitthegoodsthereormakesurethatyou'resituatedintheareasothatyoucangooutcollectandbuildinthatareaaswell.Sothere'salotofplanningthat'sgoingtobenecessary.[89]–StevenSharif Castlenodes ShouldyoubedeftenoughtotakeaCastle,you’llnowberesponsibleformanagingit.CastleswillhavetheirownNodesassociatedwiththem,anddevelopinganddefendingthoseNodeswilldeterminethestateofyourCastleduringthenextsiege.Ifyou’vedoneagoodjobmanagingyourkingdom,thenyou’llhavemoreandbetteroptionsavailablefordeploymentduringthenextsiege.Ifyouletyourpopulacefalltoruin,youmayhavetorelysolelyonyourowndevices.[90] Guildcastleshavethreeadjacentnodesincloseproximity.[91][92] Castlenodesexistoutsideofthenodesystem.Theyareindependentofanythingthat'shappeningoutsideintheworldwithothernodesshuttingoffcertainnodesfromprogressing.[92] CastlenodesareexcludedfromthenormalCitizenship,ZonesofInfluence,Freeholds,Nodegovernments,andSocialorganizationssystems.[93] Castlenodescannotexceedstage3(Village).[92] Castlenodesarealwaysmilitarynodetypes.[91] Eachofthededicatedcastlenodesisbarrenatthestartofthecastleownershipperiod.[94] Theguildmustdevelopthosenodestoenhancethedefensesofthecastle.[91] Itwillbepossible,butverydifficultforasingleguildtofullydevelopthesenodes.Theywilllikelyneedassistancefromthebroadercommunity.[95] MercenaryNPCsofdifferenttypesandstrengthscanalsobehiredtoparticipateincastlesiegesanddefendcaravansduringtheseeventsbasedontheallocationmadebythegoverningcastleandhowsuccessfultheyhavebeendefendingtheircastlenodes.[71][67] Oncethecastleisownedbyaguildthat'swhenthesupportingcastlenodesstarttocomeonlineandspawneachweekpriortothefourthweekcastlesiege.They'llhavetoformalliances,they'llhavetogetsupport,they'llhavetogetresources,they'llbeabletoallocatefundsthathavebeencollectedthroughtaxationinordertostrengthenthedefensesaswellashiringadditionalNPCmercenaries.[67]–StevenSharif Castlenodesareleveledthroughquestingbytheowningguildorallianceguilds.[92] Levellingcastlenodesisahastenedprocesscomparedtoregularnodes.[94] AttheendofeachweekleadinguptoacastlesiegethereisaperiodoftimeintheweekendwhereNPCgeneratedcaravansstartmovingtowardoneofthecastlenodescarryingcastletaxesfromthenodesthatfallunderthecastle'spurview.[96][97] Duringthistimeitisincumbentupontheowningguild,itsallies,andcitizensofthenodestoescortthesecaravanstothecastlenode.[96] Theenemiesoftheguildhaveincentivetoattackthesecaravanstoreaptherewardsfromthecaravanandtosabotagethetaxcollection,whichwillreducethedefensivecapabilityofthecastlenodesandhencethecastleitself.[96][92] Citizensofnodesthatfallunderthepurviewofthecastleareautomaticallyregisteredasdefendersofthesecaravansandmaynotparticipateinattacksagainstthem.[96] Completingthesequestsunlocksservicesandfunctionsthatareusefultotheoccupyingguildanditsalliesaswellasboostingthedefensesthecastle.[92] Iftheyfailtotolevelupthosenodesorcompletethosequestswithinthethreepriorweeksbeforethedeclarationweek,thenthecastlewillbeatadisadvantage.[92]–StevenSharif Beingamemberoftheoccupyingguildautomaticallymakesyouagarrisonofthecastlenodesandcastleitself.[91] Onlymembersoftheoccupyingguildarecitizensofthesenodes.[98] Thiscitizenshipisdifferenttonormalnodecitizenship.Castlenodesdon'toperatelikenormalnodes.[98][93] Caravanskins Caravanskins("Pimpmycaravan")areavailableinthecashshop(cosmeticstore).[99] Theskinchangestheappearanceofanin-gamemountandin-gamecaravanthatarehookeduptoeachother.[100][101] Thecaravanandmountcomponentsoftheskinarenotabletobeutilizedseparately.[100][101] Building,ship,caravanandmountcosmeticsrequireanin-gameitemtobeobtainedfirsttoapplythecosmetic.[102][103] You'llneedyourowncreatureandcaravanhookeduptoeachother,andthenthecaravancosmeticskingoesoverallofthemtomakeitlooklikewhat'spictured.you'renotabletosplitoutseparatelythatcaravanmountskin,hencewhyyou'dwanttheseparatemountskinifyouwantedtorideitindependently.[100]–SarahFlanagan Listofcaravanskins AerostoneVault CaravanoftheRadiantKingdom Cavalier'sCoach CrownedCoach Crusher'sCarriage DrywindCompanyCaravan HoneyhearthKeg Hopper'sHaul NomadicReliquary OchreOxWagon PAX2017Caravan Pollywagon RamstoneHauler Roamer'sVardo Scrapper'sWagon SnowtrunkSleigh TalltuftPatriarch TheCasket TheCrimsonCarriage TheCrumbledCauldron TheRabbleRumbler TidehearthGardenboat TimelyDeliverance Urlor'sExpedition VerdantVoyager WingsofReverence Woodland'sFreighter Zergs Foreveryplay,thereshouldbeacounterplay.WeoftenseeCastleSiegesturnintozerg-fests,whichreallydoesn’tcapturetheepic,back-and-forthbattleswewishtoseeinAshesofCreation.OneofourkeypillarsisthatChoiceMatters[104],andthatappliestotacticsandstrategyaswell.Awell-formulatedbattleplanshouldwinoutoverstatsheetsandbodies.Zergswillgenerallybedifficulttopulloff,andwillbeeminentlycounterablethroughsiegeweapons,traps,andotherbattlefieldtricks.[90] Zergsareempoweredbyfast-travel.Meaningfultraveltimesareintendedtopreventzergplayfrombeingsomuchofaninfluence.[105] Encountersaredesignedtohavemeaningintermsofhowbossskillsandabilitiesrelatetogroupcompositions,tacticsandstrategies.Zergingisnotexperiencingcontent.[106]Therearedifferentwaystomakeafightmoredifficultforlargersizedgroupswithoutrelyingsolelyonstatbuffsormakingthebossa"damagesponge".[107] Raidanddungeonbosseshavespecificmechanicsandabilitiesthatplayersneedtolearnandreactto.[107]Zergsthatarenotawareofthesemechanicsorreacttothemappropriatelywillbewiped.[106] TheremaybeenvironmentalhazardsandAoEeffectsthatcausemoredamagebasedonthenumberofplayerspresent.[107] Thereisagive-and-takeforguildsthatwanttoseealargernumberofmembersasopposedtoamorefocusedgroupthatmaybeapartofanalliance.[108] We'reverycognizantofthefactthatwedon'twanttoseezergingbeamechanicthat'sutilizedbyguildstoaccomplishcontentorjusttosteamrolloversieges...Therearespecificmechanicsthatweareworkingonthatwillbeseenthroughthetestingphasesthatrelatetoadegreeofunderstandingofcertainsystemsthatcan'tjustbeoverrunwithnumbers.[108]–StevenSharif Mechanicsthatencouragepoliticalintriguewillplayaroleindestabilizingzergs.[109] ThebestwaythatIfoundingamesIplayedpreviouslytotakedownazergistocausedramafromwithin...It'sthatconflictinsideofthepolitickingthathappensinthatbigorganization.Ifweprovideopportunitiesfordivisiontooccurthenitalsoprovidesstabilitytokeepaserverhealthyawayfromthatzergmentalityalso...Ifweapproachthecastlesiegeandwe'vedestroyedthewallsandwe'reinthethroneroomandwe'reabouttocastonthepenultimatethingandIatthistimeamjustsoexcitedfromwhat'shappeningthatI'mlike"screwitI'mgonnagoforit".It'sgonnabemine.I'mgonnatakethetaxesforthenextmonth.I'mgonnatakeallthegearfromthecastle.I'mgonnatakeeverything...Wekindofwantthatpoliticalintriguetobepresentinthegame.[109]–StevenSharif Objective-basedgameplayhelpstobalancethezergmentality.[110] Ialwaysfeelthatifyoubalancebasedongroupsthatinyourbalancefocusistoincorporatefeaturesthatplaywellfromaplayerversusplayerperspectiveaswellasaplayerversusenvironmentperspective:Havingsupportclasses,havingDPSandtanksthatcanobstructmovementand/orcreateyouknowbottlenecksonthefieldandstufflikethat.Ithinkawell-roundedraiditwillperformbetteragainstanonwell-roundedraid,howeverthenyouincorporatethesecondaspectofnumbers;andthat'swhereagainmobility,organization,leadershiptactics.Havingobjectivesingameplaythatmakethoseimportanthelpstobalancethezergmentalitythatalotofguildscantendtohave.[110]–StevenSharif Instancingdoesn'tplayamajorroleinlimitingzergs,dueto80%ofcontentinAshesofCreationbeingopen-world.[111] Theremaybeinstancedlocationswithincastleandnodesiegeswherespecificgroupscanparticipateincertainobjective-basedwaypoints.[111] ZergingisalwaysaprobleminalotoftheseMMORPGswhereyoureallycan'tcontrolthenumberofparticipantsincertainopen-worldsystems;andinthatsenseinstancingisagreattoolthatdesignerscansometimesusetocurateaparticularnumberofparticipantsthatyouwant.ButthepredominantamountofcontentwithinAshesofCreation,over80%ofwhichisisopen-worldcontent,soinstancingisverylimited.[111]–StevenSharif Artwork 2022-05-10 2022-04-05 2022-02-08 2021-11-02 2021-08-03 2021-06-08 2021-04-06 2021-03-02 2020-12-01 2020-11-03 2020-10-05 2020-08-02 2020-07-08 2020-06-28 2020-05-31 2020-05-29 2020-05-29 2020-03-29 https://ashesofcreation.wiki/File:Caravan_PvP.mp4 2020-03-28 2020-02-05 2020-01-08 2019-12-06 2019-11-27 2019-11-05 2019-10-02 2019-08-02 2019-07-19 2019-07-19 2019-07-19 2019-05-30 2019-03-07 2019-02-12 2018-12-06 2018-09-20 2018-07-03 2018-05-02 2018-04-02 2017-11-19 2017-11-19 2017-11-17 2017-11-12 2017-10-10 Communityguides Ashes101-Caravans Seealso WorldPvP Economy Mules Wagons References ↑Livestream,29May2020(1:03:35). ↑2.02.12.2AboutAshesofCreation. ↑Video,16July2019(0:00s). ↑4.04.14.2Livestream,15May2017(45:20). ↑Interview,20January2017(4:19). ↑Interview,11May2018(28:21). ↑ ↑Livestream,22December2020(1:13:51). ↑AshesofCreationStore:RamstoneHauler. ↑10.010.110.210.310.4Livestream,28July2017(19:43). ↑11.011.111.211.311.411.511.611.711.811.9Video,15July2019(2:12). ↑12.012.1 ↑13.013.1Livestream,9February2018(45:48). ↑14.0014.0114.0214.0314.0414.0514.0614.0714.0814.0914.1014.11Livestream,30April2020(58:05). ↑ ↑16.016.1 ↑17.017.117.217.317.4Livestream,8April2018(AM)(15:46). ↑Livestream,30April2020(56:58). ↑Livestream,23August2017(28:22). ↑20.020.120.220.3Livestream,29May2020(1:28:38). ↑Livestream,27May2022(1:12:33). ↑22.022.1Livestream,8April2018(PM)(1:20:03). ↑Livestream,31July2020(1:17:45). ↑Livestream,15May2017(45:19). ↑Livestream,27April2017(6:11). ↑ ↑27.027.127.2Livestream,29May2020(1:27:18). ↑ ↑Livestream,18July2017(44:57). ↑30.030.130.230.330.4Livestream,22May2017(40:41). ↑31.031.131.231.3Livestream,25July2020(1:14:13). ↑KnowYourNodes:EconomicNodeType. ↑33.033.133.233.333.4Livestream,25February2022(1:10:00s). ↑34.034.134.234.334.434.534.634.734.8Livestream,28July2017(20:56). ↑35.035.135.235.335.435.535.6Livestream,29May2020(46:36). ↑Livestream,29May2020(43:19). ↑37.037.137.237.337.437.537.6Livestream,30June2017(53:57). ↑Livestream,30October2020(1:03:52). ↑Interview,19July2020(41:32). ↑Livestream,30April2020(1:14:44). ↑Livestream,29May2020(1:29:41). ↑42.042.142.242.3Podcast,29September2021(8:38). ↑43.043.1Video,27May2022(17:15). ↑Livestream,17May2017(30:53). ↑Kickstarter-WeJustBroke$1,500,000! ↑Livestream,29January2021(55:44). ↑47.047.147.247.347.447.5Livestream,29January2021(1:13:04). ↑48.048.1Livestream,28January2022(33:25). ↑49.049.149.249.3Video,27May2022(15:50). ↑50.050.150.2Podcast,11April2021(23:36). ↑51.051.1Livestream,26June2020(1:29:06). ↑52.052.152.252.3Livestream,8May2017(20:27). ↑Ourimmersiveworld-Environments. ↑ ↑55.055.155.2Livestream,30October2020(1:19:13). ↑Livestream,19May2017(32:23). ↑Livestream,28March2020(1:27:28). ↑58.058.158.2Livestream,29January2021(1:25:14). ↑ ↑60.060.160.2Interview,27March2020(16:19). ↑ ↑Livestream,22May2017(40:40). ↑Livestream,25July2020(55:32). ↑64.064.164.264.364.4Livestream,30June2022(1:14:52). ↑65.065.165.2Livestream,27August2021(1:22:56). ↑66.066.166.266.3Livestream,26February2021(1:16:21). ↑67.067.167.267.367.4Livestream,28August2020(1:41:24). ↑68.068.168.2Livestream,26June2020(59:11). ↑69.069.169.2Livestream,November222019(1:14:23). ↑70.070.170.2Livestream,27May2022(1:18:09). ↑71.071.171.271.3Livestream,30April2021(1:01:10). ↑Livestream,24September2021(1:22:46). ↑73.073.173.273.373.4Interview,18July2020(16:34). ↑Livestream,4June2018(1:11:19). ↑75.075.1Livestream,4June2018(21:37). ↑Livestream,26March2021(1:15:57). ↑77.077.177.277.377.4Interview,18July2020(14:22). ↑Livestream,15December2017(1:04:25). ↑79.079.179.2Interview,15April2019(26:59). ↑80.080.1Livestream,30April2021(1:04:23). ↑Interview,15April2019(28:28). ↑ ↑Interview,20July2020(20:17). ↑84.084.184.284.3Livestream,5May2017(8:22). ↑Livestream,5May2017(6:12). ↑86.086.186.286.386.4Livestream,8May2017(20:41). ↑Livestream,18July2017(38:30). ↑Livestream,26May2017(26:00). ↑Interview,11May2018(24:18). ↑90.090.1Blog:10factsaboutcastlesiegesintheMMORPG. ↑91.091.191.291.3 ↑92.092.192.292.392.492.592.6Podcast,23April2018(15:14). ↑93.093.1 ↑94.094.1Podcast,23April2018(21:55). ↑Livestream,26July2019(1:29:00). ↑96.096.196.296.3Livestream,28August2020(1:39:02). ↑ ↑98.098.1Livestream,23August2017(23:00). ↑ ↑100.0100.1100.2 ↑101.0101.1 ↑ ↑Livestream,30November2020(57:50). ↑ ↑Livestream,5May2017(23:26). ↑106.0106.1Livestream,19May2017(25:18). ↑107.0107.1107.2Livestream,30November2020(1:16:09). ↑108.0108.1Livestream,22May2017(57:37). ↑109.0109.1Interview,11May2018(44:20). ↑110.0110.1Interview,8August2018(11:52). ↑111.0111.1111.2Livestream,28January2022(17:50). 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