Caravan - RimWorld Wiki

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Goods can be carried by animals, colonists, or prisoners to facilitate trading on your own schedule; a caravan can also act as a raid squad to ... Caravan FromRimWorldWiki Jumptonavigation Jumptosearch Contents 1Creation 1.1PeopleandAnimals 1.2Items 1.2.1Food 1.3Formationprocess 1.4Caravanroute&pathing 1.5Tricks 2Traveling 2.1Statusbox 2.2Sustenance 2.2.1Foraging 2.3MovementSpeed 2.3.1MovementDifficultyTable 2.4Tabs 2.5Routeplanner 2.6Returninghome 2.7Longdistancejourneys 2.8Multiplecoloniesandpitstops 3Events 3.1Visibility 3.2Ambush 3.2.1ManhunterAmbush 3.3Demand 3.4Encounter 3.5Reformcaravan 4Attackingothersettlements 4.1Walkthrough 5Versionhistory Forcaravansvisitingyoufromotherfactions,seeTrader. Caravansareagroupofoneormorecolonistswhogathertogetherfordifferentpurposes.Goodscanbecarriedbyanimals,colonists,orprisonerstofacilitatetradingonyourownschedule;acaravancanalsoactasaraidsquadtoattackotherestablishments.Eachcaravanisrepresentedontheworldmapbyayellowicon.Double-clickingacaravanwillselectallcaravansonthescreen,allowingthemalltobeorderedtoasingledestination. Sendingcaravansoutfromyourhome,insteadofjustwaitingforothertribestocometoyou,createstradeopportunitiesatyourpace,ratherthanwaitforrandomtraderstoshowatyourlocation.Italsoprovidesawiderselectionofgoodssincefriendlyoutpostshavemuchmoreinventorythanthelimitedselectiontraders(whoarerestrictedbycarryingcapacity)showupwith.Also,yougeta2%pricebonusfordirecttrading.Italsoavoidsthecostforrequestingtradersatthecommsconsole. Creation IntheWorldmap,selectthecolonyiconandclick'Formcaravan'.Adialogisshowntoassignpawns,animals,anditems.Youcancreatemultiplecaravans. Caution:Clicking'Abandon'onanunoccupiedcolonywillnotpromptforanyconfirmationbeforemakingitaninaccessibleruinsandlostforever. PeopleandAnimals Choosethecolonistswhowilltakepartintheconvoy,anypackanimalsthatwillcarrytheitemsforsale,andanyprisonersyouwanttotransport.Atleastonecolonistmustbechosen.Makesuretoselectthosewhosehealthareinoptimalconditions,aswoundedand/orsickcolonistsslowthecaravandown. Therearethreedifferentarrangementswhenformingcaravans: Acaravanwithoutpackanimalsformsupthequickest,ascolonistsonlyneedtopackitemsontheirbacksandwillleavewithoutfurtherdelay. Acaravanwithpackanimalssuffersaloadingphasewherecolonistsmustloadthepackanimals.Thiscantakealongtimeiftherearelotsofitemstopackand/oryoudon'thavemanyhaulersavailable. AcaravansalreadytravelingintheWorldMapwillreforminstantlyandnotrequireahaulingphase,regardlessofanypackanimals. Incapacitatedpawnscannotbechosentobepartofthecaravaninitiationprocess,butonceyourcaravanistravelingyoucanpickupincapacitatedpeopletocomewithyou.Theywillslowdownyourcaravanbyalot,sobewarned. Thecaravanwilltakethenameofthebestnegotiatorinthecaravan. Items UsetheItemstabtoselectsupplies.OnlyitemslocatedinyourStockpilesorHomeAreaareshownwhileinitiallypacking;whenreformingthecaravanyoucanselectanyitemonthemap. ThecarryingcapacityofhumansandpackanimalsinacaravanisseparatefromtheirCarryingCapacityforhauling,andisgivenbytheirBodySizemultipliedby35.Forhumans,thisincludestheclothing,gear,andinventorythattheyalreadyhave. Caravancarryingcapacity: Human:35kg Elephant:140kg Bison:84kg Muffalo:84kg Horse:84kg Dromedary:74kg Yak:74kg Donkey:49kg Alpaca:35kg Babyorjuvenileanimalshaveareducedcarryingcapacity. Ifthecolonistoranimalisalreadycarryingsomething(suchasclothesworn),theywillappeartohaveareducedcarryweight. Thecombinedcarryingcapacityandmassofselecteditemsislistedatthetop.Buttonsareusedtoselectitems/amounts.Adoublearrow[>>]willtakethefullquantityofanitem.Thearrow[>M]indicatesyoucannotcarrythefullquantity,butitwillautomaticallytakethemaximumamount.Whenovercapacity,thearrow[M]arrowfrom+1toaddingmoreasfollows: Ctrl:+10⇧Shift:+100Ctrl+⇧Shift:+1000.Thesekeysworksimilarlyforthe[75days). Suppliesthatexpiresoonestwillbeconsumedfirst. Whiletraveling,worldmapeventsmaytriggersuchasmanhunterpacks,raids,orothertraderscrossingpaths,whichcangeneratemini-maps.Afterthreatshavebeeneliminated,it'spossibletoscavengeabitoffoodandherbalmedicinebeforethemapclosesdown.Itislikelythatyouwillhavesomeitemsscatteredinthemini-map;thesemustbepickeduporchosentotakewithyourreformedcaravanorthey'llbelostforever. Formationprocess Oncetheordertoformthecaravanisgiven,colonistsandanimalswillgatheraroundacaravanpackingspotorarandomplacewithinyourhomeareaandwaitforallmemberstoassemble. It'srecommendedtoputthecaravanpackingspotinsideyourwarehousetoreduceloadingtime. Afterassembly,theywillgatheranyneededsupplies,puttingthemonpackanimalsifavailable.Whentheyfinish,theywillheadouttothemapedgesandwaitfortheothermemberstoarrive,thenexitthecolonymapandentertheworldmap. Haulersnotpartofthecaravanwillalsohelpingatheringthesupplies. Noticetheloadingprocessascoloniststarttotakeitemstowardstheanimalsofburden. Colonistswillignoreanyneedsduringtheformation,exceptfood(oncethey'restarvingthey'lltakeabreaktoeatiffoodisavailable).Shouldtheyfeelexhaustedduringtheprocess,theywon'trestintheirbedroomsbutcollapsenearthecaravanpackingspot. Theywillalsooverridethe'Forbid'command,takingforbiddenitems.Ifthereislessofanitemthanordered(e.g.mealswhichothercolonistsateduringtheprocess),memberswilltakewhattheycanandthencarryonwithoutstopping. Apawncanbetemporarilyinterruptedbymanuallyassigningthemtodoanothertask.Theywillresumecaravanloadingoncethetaskiscomplete. Anymentalbreakofitsmemberswillpausetheprocessuntilthatmemberrecovers.Downingorkillingthatmemberwillinterrupttheprocess,causingittobecancelled. Ufff... Iftheformationwassuccessful,thecharacterrosterontopofthescreenwillsplit,showingthosewhostayedathomeandthosewholeftwiththecaravanbygreyingthemonadifferent"box". Caravanroute&pathing The'ChooseRoute'buttonallowsyoutodecidedestinationsforyourcolonists'caravan.Onceapathischosen,colonistswillchooseanexitdirectionthatcanbestreducetraveltime. Onceitemshavebeenloaded,partymemberswillproceedseparatewaysaccordingtotheirownclassificationsmadebytheplayer. Caravancleardivisionbetweencolonistpathandmuffalos'path. Theapparentreasonbehindtheanimalareadrawnistopreventthemfromeatingyourplantations. Tricks Ifacaravanincludesalotofanimalsand/oritems,theprocessofgatheringthosecanbeverytimeconsuming-startingalargercaravanat0400,it'snotunusualtoleave(well)after1200,8+hoursof"FormingCaravan".Toreducethistime,youcanaddadditionalpawnstotheCaravanroster,dedicatingthemtotheloadingprocess,eitherwhenyoucreatetheCaravanorafter(byselectingapawnandclicking"AddtoCaravan").Youcanremovethemlaterthesameway.Youcanevencreatethecaravanwithonesetofpawns,addothers,andremovetheoriginalset;thisishandytostarttheprocessassoonaspossibleifyourdesiredtravelersarebusyearlyinthemorning,oryoujustwantthemtogetasmuchsleepaspossiblebeforethejourney. Onceeverythingisgathered,colonistswillleadalltheanimalstotheedgeofthemapandthenwaitforeveryonetogetthere,thendisappearofftotheWorldMap(withasmallnotetothateffectinthetop-leftofthescreen).Ifyouremovecolonistsfromthecaravanbeforeleaving,theiranimalsarereleasedtowanderandmustbere-gatheredbythe(fewer)remainingcaravaners,whichmighttakeanotherhourormore.Itmaybeagoodideatoleteveryonekeeptheiranimalsandleavethemaptogether,thenimmediatelypausethegameandjumptotheWorldMap,selectthecaravanandclick"SplitCaravan",sendingwhichevercolonistsyouwishinstantlyrightbacktothebasemapwhilethemainbodycontinueson.Besurethe"lift"abilityoftheremainingpawnsisenoughtocarryalltheintendeditems. Sometimesyoustartformingacaravanlateintheday,orrealizeyouwon'tmakethe2200cut-offfortravelingthatday.Ifyouwaituntilafter2200(whendomesticanimalssleep),youcancreateun-ownedanimalsleepingspotsaroundthecaravanhitchingspot,un-formthecaravan,andthe(still-packed)animalswillbeddownthereforthenight.Ifyouthenstartearlythenextmorning(wellbeforetheystarttowakearound0600),theyareallstillrightthereandeasytoroundupwhenyoure-createthecaravan.Theremaybesomeunpacking/repackingofitems,butyourcolonistswon'thavetochasethesameanimalsalloverthemapagain. Theactofgatheringsuppliesallowsacolonisttocarryhugestacksoflightweightmaterialslikeclothorfood.ThiscanbeexploitedtoperformSuperHaulingbyhavingacolonistpickupallthegoodsonthemap,draftingthemintothestorageroom,andcancellingthecaravantounload.Theywillhavehauledamassivenumberofsuppliesinonetrip. Traveling Onceyourcaravanenterstheworldmap,youcangiveitorders. Acaravancan: Move-Right-clicktoselectdestination.Alineindicatestheoptimalroute(accountingforterrainspeedandelevationchanges). Settle-ClickSettletocreateanewcolony. Youmaynotsettleanewcolonywhenalreadyatmaximum.Thedefaultmaximumisone.ThiscanincreasedtouptofiveinMenu-Options. Settlingdirectlyadjacenttoyourowncolonyoranyothersettlementisnotallowed. Enterbackintothecolony-Right-clickthecolony. Split-ClicktheSplitbutton.Eachcaravanmustconsistofatleastonecolonist. Merge-Selecttwoormorecaravansinthesametile(bydraggingasquarezone)andclickMergetoformasinglecaravan. Trade-Whenacaravanhasreachedafriendlyfactionoutpost,clickthetradebuttontoopenthetradedialogwindow. Attack-Acaravancanattackanyfactionoutpost,regardlessofrelationsstatus,thoughattackingwillworsenrelations. Offergifts-Ifyourrelationswithafactionarenothighenoughtotrade,youcanofferthemgiftsinanattempttoimproverelations. Statusbox Severalitemsaredisplayedinthestatusbox. Movementstatus: Traveling-movingtodestination. Resting-caravanautomaticallystopsbetweenhours22and6tosleep. Waiting-nodestinationselected. Stopped-stoppedmovingwithreasongiven. Estimatedtimetodestination-timetodestinationbasedonthecurrenttilemovementtime. Daysoffood-comparethisto'estimatedtimetodestination'todetermineifyourcaravanhasenoughfoodforthejourney. Basemovementtime:Movementspeedbasedontheaveragespeedofallthepawnsinthecaravan. Currenttilemovementtime:Currentmovementspeedbasedontheterrain,biome,weather(onlyaffectedduringautumn-winter)orroads.(Seetableonthispagefordetails.) Stealthiness:Howstealthyyourcaravanis.Stealthiercaravansarelesspronetobeingambushed. Acaravanmaystopforvariousreasons,suchaswhen; Betweenhours22and6whilethememberssleepandrest. Theystillcontinuetorestevenifallmembersarefullyrested. ColonistswhohadbeenassignedtothenightshiftintheRestricttabwillstillfollowthisschedule. Allcolonistsaredownedorhavingaminor/majormentalbreak. Anymemberishavinganextremementalbreak. Nobodywillbeharmedevenifthecolonistisgoingberserk. Minorormajormentalbreakswon'tstopthecaravanaslongasatleastonepersonisstillfunctional.Ifacolonistisinthemidstofamentalbreakwhenyousettleorgetambushed,theywillstillbehavingitwhentheyappearonthemap. Theplayermanuallypausesthecaravan. Whilepausedcaravansforagefaster,memberscansocializeandthecaravanislesslikelytobeattacked. Sustenance Pawnstravelinginacaravanwilleatautomaticallywhennecessary.Grazinganimals,whenhungryinaplacewithgrazableplants,willinstantlyhavetheirhungerbarrefilledwithoutanycost.Ifnot,theywillproceedtoeatfoodcarriedinthecaravan.Pawnswillprioritizefoodthatspoilsearlier. Ifacolonisthasaninjuryordiseasethatrequirestending,doctorswilltendtothemasnecessary,usingmedicineifavailabletothem.Ifself-tendisontheywillalsotendtothemselves. IfyoubringBeer,Chocolate,orInsectjellyalongwithyou,colonistsmayconsumethemduringtheirjourney.Themoodbonustheyprovidecanhelpkeepcolonistssanewhenawayfromthecolonyforlongstretchesoftime. Foraging Thissectionissuggestedtoberewritten.Reason:Cleanup,verification,integrationwithForagedFoodAmountYoucanhelpRimWorldWikibyimprovingit. FromBeta19onwards,everycolonistinacaravancanforageforfood. Eachcolonistcanforage0.09nutritionperdayperlevelofPlantsatabaseline,i.e.intemperateforestsorswamps.Giventhateachcolonistconsumes1.6nutritionperday,thismeansthatalevel9Plantscolonistcanbreakevenwithfoodconsumptionwhenthecaravanisresting,andalevel18Plantscolonistcanconstantlyforagemorethanheeatswhiletraveling. Foragingisaffectedbymanipulation(50%importance,100%max)orsight(90%importance),sogivingcaravannersbioniceyesorarchotecheyescanhelpincreaseforageandhenceletyourfoodstockslastlonger. Inaddition,havingatribalstartgrantsa170%multipliertoforaging,asshownbya"FactionType:170%"lineinthetooltip.Thismeansthatintemperateforestsorswamps,alevel6Plantscolonistwillbreakevenwithfoodconsumptionwhenthecaravanisresting,andalevel11Plantscolonistcanconstantlyforgemorethanheeatswhiletraveling.IfTribalcolonistswithgoodPlantsskillshaveenoughmealsorotherfoodtoeatduringatripthroughterrainwithgoodforage,theymayreturnwithanontrivialquantityofberries. MovementSpeed Thissectionissuggestedtoberewritten.Reason:Outdatedin1.3YoucanhelpRimWorldWikibyimprovingit. Allcaravansstartmovingat0600andstopat2200.Itdoesn'tmatterifeverypawnisanightowl,that'showtheywork.Ifanewlyformedcaravandoesn'tleavethecolonymapbefore2200,itwillentertheworldmapandstopuntil0600thenextmorning.Similarly,iftheydon'treachtheirdestinationby2200,theywillstop,eveniftheyaresecondsfromtheirdestination-it'sunionrules. Manythingscanaffectthetravelingspeedofcaravans.Clothing,armor,traits,andhealthconditionsallaffectapawn'smovementspeed.Acaravan'smovementspeedisdeterminedbytheaveragespeedofallofthemembersofthecaravanacrosscolonistsandanimals,followedbythetotalmassthecaravaniscarrying.Incapacitatedpawnswillgreatlyslowmovement,andpackanimalsthatcanberiddenwillspeeditup. Ifinventorymassexceedscarryingcapacitythecaravanwillbecomeimmobilizeduntilthemassisreduced,suchasbyeatingfood,discardinggoodsorhavinganothercaravanjoinuptobringcapacityaboveinventorymass. Whiletheslowerpackanimalspeedscomparedtothehumanbasespeedwon'tsignificantlyaffectshorterdistances,babyanimalsandseriouslyinjuredcolonistscanhaveasignificantimpact,increasingtraveltimeby30%ormore. Someexamplesofthingsthatmayslowyoudown(rememberingthatcaravanspeedistheaverageofthecolonist+animalspeed): Caravansthatareneartheirmaxliftcapacitywillmovemuchslowerthaniftheyarecarryingalightload(thiscanbeseenatthetopoftheCaravanFormationscreen) Aroutethatleadsthroughhillsormountains Clothingandarmor(varies;flakvest,flakjacket,flakpants,platearmorandmarinearmorhavehighmovementpenalties) Injuredordownedcolonistsandprisoners Downedpawnscansignificantlyslowdowncaravans,muchmorethaninjuredonesthatarecapableofwalking. Traits(e.g.Slowpoke) Sloweranimals,includingmuffalooralpacas(theanimalsthatcanhaulgoodsincaravans) Animalscanbeinjuredtoo.Amuffalomissingalegortwowillslowdownyourcaravanevenmore. Middle-stagepregnantanimalsmoveat85%speed. Late-stagepregnantanimalsmoveat70%speed. Juvenileanimalsmoveat90%speed. Newborn/Babyanimalsmoveat50%speed Somethingsthatcanspeedyouup: Packanimalsthatcanberidden Caravansthatarecarryinglessthantheirmaximumloadwillmovefaster Roadshalvethetimeittakestotravelthroughatile Fastercolonistswillincreasetheaveragespeedofthecaravan(e.g.thejoggertrait,beingequippedwithBioniclegs,orhighongo-juiceoryayo MovementDifficultyTable Thegamewillautomaticallyplotthefastestroutetoyourselecteddestination,soyouwillrarelyhavetopickandchoosespecificterrain.However,forthosetimes,hereitis... Thefollowingtableliststhemovementdifficultyofindividualworldtiles.Flatterrainisnaturallytheeasiesttotravel,hillsandmountainsareslower,androadswillspeeditupthoughanyterrain.Averagetemperaturesunder-17.1 °C (1.2 °F)willstarttocausemovementdifficultytoincrease.Winterpenaltymaxesoutat+2movementdifficultyat-22.5 °C (-8.5 °F). Notethat1movementdifficultyroughlyequatesto0.06daysorroughly1.44hoursatbasehumanmovementspeed. Terrain Biome Flat SmallHills LargeHills Mountains Easy TemperateForest 1 1.5 2.5 4 Desert 1 1.5 2.5 4 ExtremeDesert 1 1.5 2.5 4 Tundra 1 1.5 2.5 4 BorealForest 1 1.5 2.5 4 AridShrubland 1 1.5 2.5 4 Moderate SeaIce 1.5 - - - IceSheet 1.5 2 3 4.5 TropicalForest 2 2.5 3.5 5 Difficult TemperateSwamp 4 - - - Tabs Theinspectionpanehastabstomanagethecaravanandviewdetails. Inthe'Gear'tab,byclickingtheredXyoucandropitemsandlosethemforever.Droppingitemsmaybenecessaryifthecaravanbecomesoverburdenedandunabletomove. Youcanalsoabandoncolonistsandprisonersinthe'Social'tab.Itemscarriedbyadismissedpawnwillbelost.Abandoningacaravanmemberwillcausetheirfriendsandfamilytohavesadthoughts,andifthecolonistisunlikelytosurvive(suchaslowtemperatures)therewillbeamoreseverepenalty.Colonistswhosurvivemayeventuallymaketheirwaybacktoyourcolony,orreturnaspartofanenemyraidorfriendlycaravan. Inthe'Gear'tabyoucanswapgearbydragginganddroppinggearontodifferentcolonists,ortoandfromthecaravaninventory. Gear&Inventory Masscarried Status Health Onceyouarrivetothedestination,justclicktheTradeicontostartnegotiations. Routeplanner Caravanplannerhavingplannedaroutebasedacaravan'sspeed. Thereisarouteplannerthatallowsyoutoroughlychecktheamountoftimeittakestoreachadestination,allowingyoutoplanahead. Whenitisopened,youcandropvariouswaypointsaroundtheworldmap.Thegamewillcalculatethetimeittakesfora1tile/hcaravantotravelthroughtheplannedroute.Youcanalsoplacethestartingpointonanexistingcaravantodeterminethetimetakenforajourneybasedonthatcaravan'sspeed. Returninghome Afteryouarrivebackatyourcolony,youwillnoticetwodetailsmustbeaddressedbeforecontinuingthegame. Packanimalsmaygostraighttotheiranimalbedorjustwanderaroundstillwithallyouritemsinsidetheirpackinggear.Ifyouhappentoneedsomethingatthemoment,youwillhavetomakethemdropit.Youmaywanttorestrictthemtoaroofedzoneandwaitforthemtogotherebeforedoingthis,sothedroppedbelongingswon'tdeteriorateduetoexposure,oryoucanwaituntilnightwhentheyaresleepinginsidearoom.PackanimalswhohavebeentrainedforObediencecanbeassignedtofollowtheirmaster,whocanbedraftedtostorageareasandwaituntiltheanimalsfollowhim/hertootodroptheitemsaswell. Prisonerswillstillbecarryingyourcaravanitemstoo,evenarmorandweaponry(asoddasitmaybe).Theywillnotunloadtheirinventoryafterreturningtobaseunlessdirectedtothroughthegeartab,andwillstarttounloadonlyafterbeingrecruited. Prisonerskeepyourcaravanitems Prisonerunloadinginventoryafterrecruitment Longdistancejourneys Manybasictechnologyoptionsprovetobeveryhelpfulforlongdistancetravel.MakefrequentuseofCampfires,Pemmican,PassivecoolersandCraftingspotstoresupplyyourcaravansandkeephealthyontheroad,insteadofonelargeride.Takeadvantagebybuildingsettlementswheneveryourunlowonfoodorresources.Generatedmapscanhaveforageablefoodandanimalstohuntoreventameintotheconvoy.Colonistswillalsoneedtimeofftorelaxandrestoretheirjoy. Multiplecoloniesandpitstops Thegameoptionsletyouchoosehowmanycolonies(upto5)youcanhaveactiveontheglobeatonce.Temporarymapsfromeventsdonotcounttowardsthislimit.Inordertobuildbeyondthegamemenulimits,youmustabandonanexistingcolony. Shouldyouchoosetomakemultiplesettlements,itisnotnecessarytocarryallyourrawmaterialsallthewayfromyourhomebasetoanewspot.Lightentheloadbycarryingvaluablessuchassilver,gold,drugsandthentradingthemwithyournewneighbors,orifyousettledcloseenough,usetransportpodstolauncheverythingover. Whiletravelinglongdistancesconsiderbringingvaluableitems,thenbarteringfornecessarysuppliesinsteadofbringingthem. Ifyouknowcertainresourceswillbescarceinyournewmap'sbiome,orifyouwanttosavetimemining,someresourcescanbecompressed--thatis,builtintoitemswithalowermassthantheirrawmaterials. Events Caravaneventstakeplaceontheroad,whichmeansthatneithersidewillbeengagingwiththebenefitofabase.Theactiontakesplaceintheopenandtheplayermusttakeadvantageonterrainfeaturestodefendthemselves.Thosewhosurvivewillhavea24hourswindowtoperformvitalneedssuchasdoctoring,restingandfeedingaswellasre-packing.Eliminatedhostilescanbefedtoyouranimals. Therearetwodifferentwaysofre-packing:manuallygivingcargoanimalstheselecteditemtobecarriedorre-formingthecaravan.Thefirstalternativeletsyoumakethemostoutoftheareawhichmayincludemining,harvesting,andcooking,whilethelastoptionwillinstantlyleavetheplace.Eitherway,beforethecountdowntimerends,allitemsmustbeputtobecarriedortheywillbelostoncethetimerunsout. Visibility Thissectionisastub.YoucanhelpRimWorldWikibyexpandingit.Reason:Needsactualequationdefiningvisibilitybasedontotalbodysize. VisibilityishoweasyyourCaravanistonotice.Itmultipliesthechancethatyourcaravanwillbewaylaidbyenemies.Visibilitydoesnotaffectyourabilitytofindthingsyouwant.Visibilityisbasedonthetotalbodysizeofallpeopleandanimalsinthecaravan.Thedefaultvisibilityfor1personinacaravanis20%,isdoesnotscalelinearlyforadditionalpeople,astwopeopleis36%.Youcanseethevisibilityintheupperrightwhileformingacaravan. Ambush Yourcaravanhasbeenambushedbyanenemyfaction.Colonistscannotexitthemapuntiltheattackersaredefeated(killed,downed,orfled).Ifallarekilled,thecaravanisconsidereddestroyedandwilldisappearalongwithanycarrieditems. 1.-Redenvelopealertzoomsintothebattletile. 2.-Youcanseetheincomingattackersfromadistance. 3.-Worldviewisareddot. 4.-Oncevictorious,youhave24hoursbeforethecaravanautomaticallyreformstoleave. 5.-Makeatinyroomenoughtocapturedownedenemieswithasleepingspoteach. Prisonersarrivetoyourcolony,wanderingaround. Thegamenotifiesyouthatanambushistakingplace,promptingyoutocheckonyourcaravan. Pausethegametosurveytheenemyandpositionyourselfbytakingcoverbehindterrainfeatures. Checkwhereit'shappening.Asitis,inthiscase,rightnexttothecolony,it'spossibletoquicklysendreinforcements.However,youcannotsendtheback-upcaravanrightintothebattle,butmustfirstmovetoanadjacenttilebeforejoiningyourcomrades. Afteranencounterends,a24-hourcountdownbeginssoyoucanrecover,pickupitems,stripthedead/downed,andtakecareofanyotherneed. Totakeprisoners,youshouldbuildthesmallestroompossible(rememberyouareonacountdown)whichcanjustfitthesameamountofsleepingspotsforeachdownedenemy.Treattheirwoundssotheydon'tdiewhilecarryingthemtoyourcolony.Finally,reformingthecaravanmakescaptivescomewithyou(youwillseethemlisted). Yourprisonersarefinallybroughttoyourcolony,butyouseethemwanderingaround(!!!).Don'tworryastheywon'tattempttoescape.Yourcharacterswillproceedtounloadtheiritems.Eventually,wardenswillcometopickthemupandescortthemtodesignatedprisoncells.Anyincapacitatedprisonerswillremaindownedandneedtobecarried. ManhunterAmbush SameasAmbushexceptwithamanhunterpack.Manhunterswon'tattempttoflee,andcolonistscan'teither. Demand Piratesapproachyourcaravananddemandthatyougivethemitemsandhandovermembersasslaves.Ifyoudon'ttheywillproceedtoassaultthecaravan. Youcanseethenumberofpirateswhentheyaredemandingyouhandoveritems,aswellastheitemstheyaredemanding. It'snearlyalwaysabetterchoicetofightbackaspiratesusuallycomeinpoornumbers. Encounter Anotherfriendlycaravancrossespathswithyou,openinganopportunitytotrade. Youcanattackthemifyouwish,damagingrelations.Yourpawnsmayexitthemapwhileengagingthecaravan.Sinceyouwillbeinformedoftheirpartycompositionbutcannotclearlyseewhoisinthecaravan,youcandecideifthey'reworthrobbing. Sometimeswhenattackingthem,theymaydecidetodoa'bloodyexit',thatistoexitasaggressivelyaspossible. Reformcaravan Youcanonlyreformcaravansiftherearenohostilepawnsonthemaportheyarealleitherdownedorasleep. Attackingothersettlements Thissectionissuggestedtoberewritten.Reason:Cleanup,potentialsizereduction,updatingfromA16->PresentYoucanhelpRimWorldWikibyimprovingit. Thissectioncouldusesomemoreorupdatedimages.YoucanhelpRimWorldWikibyuploadingimagestomakethisarticlebetter.Note:ShowsbasesfromA16,theyhavesignificantlychangedsince. Youmayraidothersettlementsontheworldmap,muchlikeotherfactionsdotoyourcolony.Todothis,allyouneedistosendacaravantoasite,andselectthe"Attack"interactionoption.Attackingsettlementsgivesyouanopportunitytostealvaluablegoodssuchasglitterworldmedicine,luciferium,components,aswellasweaponsandarmor. Seeoffensetacticsforspecifictipsonhowtoassaultoutpostsandbases. Walkthrough ThebelowshowsbasesfromAlpha16versionofthegame.Settlementdefendersoflaterupdatesaresignificantlystrengthenedandarehardertodefeat,andarenotscaleddownbyeasierdifficultyasotherraidsare. 1.-Movingtowardstargetsettlementforraid 2.-Generatingmapfornewencounter 3.-Attackbegun 4.-Studyingenemies 1)Rightclicktoselectdestinationgivesapproximatetraveltimeanddistance. 2)Onceyourcaravanarrives,thegamegeneratesamapwithanenemybase. 3)The"Attackbegun"blueenvelopeopensamessagewhichallowsyoutoseethetargetedarea. 4)Youcanclickonindividualenemymemberstoseetheircharacterskills,gearandhealth.Usethistoprioritizeyourtargets. 5.-Enemybaselayout 6.-Enemybasezoomedout 7.-Enemypositioningandloot 8.-Firststampede 5)Baselayout,nothingtricky. 6)Terrainaroundenemybaseisverysimple,nothingtoocomplicated. 7)Approachingfromthefrontwillmakeenemieslineupfacingyourightawayautomatically. 8)Stampedeoffensetactictoweakentheirdefenses.Trainyouroffensiveanimalstobecapableof"Release",leavingpackanimalsbehind 9.-Stampedecasualty 10.-Usingtheirbaseasyourown 11.-Outpostdestroyed,24hcountdownbeforeleaving 12.-Restingatenemybase 9)Stampedecasualtywithanimalwounds. 10)Tacticssplitandkiteallowsyoutoentertheirbaseandusechokepoints,withfriendlyfiresafetyensured.Meleewithrangedshootingonhis/hershoulder. 11)After8of11enemieswerekilled,theremaining3starttofleeandthegameconsiderstheoutpostdestroyed,anda24-hourcountdowntimerbeginsfortreatingyourwounded,lootingandresting.Youdon'tneedtodestroythebaseoncecaptured,justclaimtheirdoorsandtheywillopenasiftheywereyoursfromthebeginning. 12)Sincetheyhadthreerooms,onecanbeusedasaninfirmaryandanotherasaprisontohandleyourprisoners. 13.-Looting 14.-Caravanbacktohome 15.-Unloadinginventory 16.-Worktabordershift 13)Youcanstripallyourkilledordownedenemiestotaketheirweaponsandarmor.Becarefulwiththedeadman'sapparelmoodpenaltyifyoutookthemoffthedead,though. 14)Oncethose24hourshadpassed,thegameautomaticallykicksyoubacktotheworldmapatwhichpointyoucanreturnhomeand/orvisitfriendlyoutpostsaswell.Ifyouwantyoucanalsochoose'ReformCaravan'whichallowsyoutochoosewhatyouwanttobring,andleaveearly. 15)Onceyouarrivebackhome,characterswillstartunloadingtheirinventory,sortingitemsproperly. 16)Theworktaborderwillshifttoadifferentsequencethantheoriginalbeforeleaving.Maybeaproblem,ornot. Versionhistory 1.1.0-Changedcaravanreformtobeallowedwithsleepinghostilesonsite. Retrievedfrom"https://rimworldwiki.com/index.php?title=Caravan&oldid=104790" Categories:PagestoberewrittenStubsPagesthatneedimagesGamemechanics Navigationmenu Personaltools CreateaccountLogin Namespaces PageDiscussion Variants Views ReadViewsourceViewhistory More Search RimWorld OfficialSiteOfficialForumIRCchannelOfficialTwitter Navigation MainpageRecentchangesRandompage Tools WhatlinkshereRelatedchangesSpecialpagesPrintableversionPermanentlinkPageinformationPagevaluesBrowseproperties Thispagewaslasteditedon19June2022,at02:03. ContentisavailableunderCCBY-SA3.0unlessotherwisenoted. Privacypolicy AboutRimWorldWiki Disclaimers



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